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The F-117A was so secret that it operated for
seven years before the public were told it even
existed! Now the distinctive silhouette of the
Stealth Fighter (it's actually a bomber) has
been sighted in the Flight Simulator 2004 /
Flight Simulator X skies and is ready for any
covert operations that you need to undertake.
The Nighthawk casts its sinister shadow across
Flight Simulator! This incredible aircraft can
go pretty much where it pleases and fly
undetected thanks to its bizarre shape. Known as
the Stealth Fighter, it's actually a bomber and
has been deployed successfully in many theatres
of war ever since the first secret flights in
the early 1980s. Now the team at CLS has brought
this amazing machine to Flight Simulator and
armchair pilots can now join the airborne elite
and take the Nighthawk anywhere they want in the
FS world.
The F-117A Nighthawk is the world's first
operational aircraft designed to exploit
low-observable stealth technology. A product of
Lockheed's highly classified Skunk Works
department the 'Have Blue' program called for an
aircraft that could enter enemy airspace without
detection by radar. First conceived in 1978, it
took to the skies in 1981 (rumour has it over
Area 51) and operated under total secrecy until
1988 when its existence was made public.
Accurate 3D model
Flight dynamics based on over 50 hours in the
real flight simulator
Five liveries including the famous US flag
scheme. Correct pilot arm badges according to
unit
All external markings and badges are based on
the actual current aircraft and are all readable
Authentic 'nose art' painted on the port bomb
bay door as seen during Operation Desert Storm.
They have since been removed from the real
aircraft, but are included in this model as 'the
legends live on'
The airframe surface has been given a realistic
reflective sheen. The finish has a mottled
effect to model the RAM (radar-absorbent
material) coating
The canopy glass has a gold coloured finish to
represent the gold film applied to the glass
Custom gauges, effects (navigation lights and
cockpit illuminations) and animations
'No VC' option for improved performance on lower
spec PCs
Fatal attraction 9th OG
It's Hammertime 8th FS
Nachtfalte 9th FS
Toxic Avenger 7th FS
US Flag Scheme
Rotating 3D wheels, full suspension, steering,
gear locks and gear door connection rods
Main wheel ventilation holes showing brake
texture behind
Gear modelled to real aircraft components
producing authentic mechanism with correct
animations
Animated flight control surfaces including split
differential working elevons and all moving V
configuration rudders
Opening canopy. As the canopy opens in VC and
spot views, the panel/gauge shade flaps fold
forward
The bomb doors open and the armament 'swings'
down in a realistic manner
Animated radio antennas that extend or retract
according to the radio operation
Animated drag chute that can be set to deploy
automatically on landing and actually helps slow
the aircraft
The IRADS animate to keep on target
The engine blow-in doors on top of the engine
fairings open automatically for speeds below 160
knots. These assist for low speed flying and
manuvers
Refuelling port revolves to open and is
illuminated
Customised flashing beacon light with rotation
effect reflections. Gear lights with
reflections.
Landing and taxi lights with reflective lenses.
The panel has been painstakingly researched and
is as true a representation as possible.
3D VC panel. Elements including 3D AP assembly
(includes Spatial Disorientation button). AP and
HUD frame have authentic positioning.
The gauges are self illuminated by using the
panel light switch only, including the HUD (2
glass pieces with illuminating HUD projector
lenses) with transparent background and bright
detail illumination (also with night dimming),
and do not rely on a general background light.
Cockpit lighting is available. In the 2D view,
the CRT gauges can be switched between 'bright'
and 'green luminous'. All gauges have high
quality graphics and can all be zoomed to
improve their reading.
Lighting colours (including the blue CRT
buttons) are to the current aircraft
specification.
Target panel gauge shows 'camera' views in 2D
view. In VC view shows FLIR views.
Adjustable Head Latency gauge introduced for VC
view. Added head turn switching for taxi speeds.
Engine exhaust shimmer and smoke turn on
according to engines speed. Smoke effects can be
turned off on the panel.
With the engines off and the parking brake on,
ground services
appear.
Flight Simulator X or FS2004
Pentium IV 1.7GHz (2.5GHz for FSX)
512Mb RAM (1Gb for FSX)
64Mb 3D graphics card (128Mb for FSX)
Windows XP
1Gb hard drive space
DVD-ROM drive
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